Kitchen Chaos
Mastering game architecture through modular design patterns
Overview
A cooking simulation game built in Unity, focusing on clean architecture patterns and modular game design.
Problem Statement
Game development projects often become unmanageable as complexity grows. Implementing proper architectural patterns from the start ensures maintainability and extensibility.
Technical Approach
Built with a focus on clean code principles using ScriptableObjects for data-driven design, state machines for game logic, and Unity's new Input System for responsive controls.
Key Features
- ScriptableObjects for data-driven design
- State machine-based game logic
- Unity Input System integration
- Animator-driven character animations
- Modular recipe and ingredient system
Challenges & Learnings
Balancing code architecture with rapid game development iteration. Learning to leverage ScriptableObjects effectively for decoupled, testable game systems.
Outcome
Created a fully functional cooking game demonstrating professional Unity development patterns and serving as a learning project for game architecture best practices.