Back to projects
Unity / Games2023

Kitchen Chaos

Mastering game architecture through modular design patterns

UnityC#ScriptableObjectsInput SystemAnimatorState Machines

Overview

A cooking simulation game built in Unity, focusing on clean architecture patterns and modular game design.

Problem Statement

Game development projects often become unmanageable as complexity grows. Implementing proper architectural patterns from the start ensures maintainability and extensibility.

Technical Approach

Built with a focus on clean code principles using ScriptableObjects for data-driven design, state machines for game logic, and Unity's new Input System for responsive controls.

Key Features

  • ScriptableObjects for data-driven design
  • State machine-based game logic
  • Unity Input System integration
  • Animator-driven character animations
  • Modular recipe and ingredient system

Challenges & Learnings

Balancing code architecture with rapid game development iteration. Learning to leverage ScriptableObjects effectively for decoupled, testable game systems.

Outcome

Created a fully functional cooking game demonstrating professional Unity development patterns and serving as a learning project for game architecture best practices.